Neoanarchists’ Guide to Wisconsin

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Shadowrun

CAMPAIGN NOTES

NEW ALLERGIES (2d6)

2 Silver
3 Plastic
4 Gold
5 Iron
6 Wood
7 Sunlight
8 Magic
9 Copper
10 Orichalcum
11 Toxins (+2 per severity level to target #’s to resist.)
12 Diseases (+2 per severity level to target #’s to resist.)

RULE OF FIVES

When 6’s are re-rolled, subtract one from each subsequent die (e.g. 6+6+4=14). This makes a Target # of 7 tougher than 6.

RULE OF SIXCESSES

For each successful roll, divide by the target #, dropping any remainder. This is the number of successes for that die. (e.g. Target # is 4. # of dice is 3. Rolls are 3, 8, & 15. Number of successes are 0, 2, and 3, totaling 5.)

HIERARCHICAL ATTRIBUTES

Just as skills may be purchased with concentrations or specializations, using the same system, so can attributes. By this process, racial limits still apply, but this does make things cheaper for physical adepts. Here is a breakdown of possible concentrations and specializations. Note that this list is by no means exhaustive (and is completely under the GM’s discretion). Note also that these rules do not apply to Reaction, Essence, or Magic.
Body: Force Resistance, Toxin Resistance (Specific Drug), Disease Resistance (Specific Disease), Fatigue Resistance, Long-Term Carrying Ability, Temperature Comfort Range (Hot, Cold)
Strength: Upper Body (Arms, Back Lifting Ability, Grip), Lower Body (Abdomen, Legs)
Quickness: Agility (Balance, Dodge), Dexterity (Manipulation, Grip), Speed (Run, Swim)
Intelligence: Memory (Long-Term, Short-Term), Creativity (Specific Field), Perception (Specific Sense)
Will: Spell Resistance (Specific Spell), Drain Resistance (Specific Spell/ Effect, Interrogation Resistance (Specific Context)
Charisma: Comeliness (Face, Chest, Legs, Voice), Personality (Friendly, Seductive, Forceful)

BUYING CONTACTS WITH KARMA

Contact: 5
Buddy: 10
Gang: 15

CONVERTING CO$T$ TO NUYEN

Co$t$ for equipment in 2052 are 500% Co$t in (That’s 5x Co$t, chummers.) Note that 1Y = $5, so stuff in 2052 is, if you change the price to Y and keep the number the same, equivalent.

NEW ARCHETYPES

Ninja

“You want it done, hire someone else. You want it done quietly , I’m your man.”

Commentary

The ninja is an excellent spy and assassin. He works best alone, since others are always noisier than him. He is short on words, quick on action, and deadly on request.

Attributes:

Body:4 Quickness:6 Strength:4 Charisma:6 Int:6 Willpower:4
Essence:6 Magic:(6) Reaction:6 > 8+3D6

Skills:

Stealth 4 Unarmed 4 Armed 3
Athletics 3 Thrown 3 Disguise 3

Powers

Autosuccesses: Stealth 3, Armed 1, Athletics 2
Increased Reaction 2
Senses: Low-light Vision, Thermographic Vision

Weapons

Katana 8 Shuriken Netgun
Narcoject Pistol Stun Baton Shock Glove

Cyberware

None

Gear

Various Styles of Clothes (including trés chic) Trauma Patch L2
Antidote Patch L3 Flashpak White Noise Generator L3
Grappling Hook Micro-transceiver Micro-camcorder Bug Scanner L3
Respirator (Pressure Regulated)

Armor

Contacts

Formfitting 3

Yakusa

Forearm Guards

1 Corp

1 Street

CYBERWARE

NEW CUSTOM CYBERWARE

Wyrmworks provides custom cyberware for alpha and beta as listed on p. 98 of the Street Samurai Catalog, as well as gamma for 15x cost and 40% essence and delta for 25x cost and 20% essence. Minimum essence cost for any piece is .05. Omega class cyberware (0 essence cost) only exists in Lucastrid.
Equipment with attachments that mimic cyberware (IR shades & Low Freq. headphones) are available at 105% co$t of cyberware. Note that bodyware of this type is pretty much impossible. Also note that there is no surgery cost here!
Speaking of surgery, in my campaign, male players may not play female characters and vice versa, unless they have experience as the opposite sex.

NOTE ON SYNTHETIC SKILLS

No scholarly original work may be done with a skill which is gained through artificial means (Skillchips, wires, etc.). You can do the skill. Period. No permanent learning may come of it. Note that leadership, invention, and management, and other skills dependent on making decisions in unique situations are not reproducible with practical results, except in very limited forms (level 3 maximum, double memory cost).

NEW EQUIPMENT

Item

Co$t

Notes

Grenades, Aerodynamic

+10%

Arrow/bolt tips

ammo+arrow

APDS, explosive, gel, stun, & taser

Datafax subscription

5Y/month or Mid Lf.

Like a newspaper

Firmpoint

2000

Flame-thrower

2000/100 refill

6M2 damage,-1P/rnd past 2nd

Flashlight, Thermal

150

Heat floodlight for IR vision

Hardpoint

4000

Lance

500

Mounted on firmpoint, Damage: (km/h)S3

Silencer

Rating x 100

Rating + 3 is target # to hear

UV Flashpak

250

Works as sunlight vs. allergies

MAGIC

Addendum 1 from Manual of Practical Thaumaturgy 14th Edition
(That’s the Grimoire, chummers! This is all for your wiz chummers!)

Common Foci

Here are some common foci to choose from, both for the mage who can’t think for himself and for the mundane who needs to know what to look for: calumet (peace pipe), wand/ staff/ cane, article of clothing (Hats are common, since we prefer our mages to change their underwear once in a while, although who would ever steal a power focus with skid marks?), knick-knack ( paddywack, give the barghest a bone.), mask, part of a plant or animal, gem.

Addendum 2

New Totems

Beaver: Beaver is an industrious builder, providing shelter to his family. He works hard to achieve his goals, stopping only for emergencies, but when danger arises, he alerts his family and friends, assuring readiness for all.
Environment: Lake or River
Advantages: +2 Detection, +2 Conjuring Lake or River Spirits
Disadvantages: -1 Illusion

Bluebird: Bluebird loves all things of beauty and hates that which is out of place. She is the police officer (That’s Lone Star, Chummers!) of nature.
Environment: Anywhere under open sky
Advantages: +1 Health, +1 Detection, +2 Conjuring Storm Spirits
Disadvantages: Although Bluebird is diligent, she is small, and suffers -1 die on Combat spells.

Bluejay: Bluejay is quick, self-centered, impatient, and impetuous. When he wants something, he goes after it, not concerned with such details as timing and other trivialities. He is direct and blunt.
Environment: Forest
Advantages: +2 Health, +2 Conjuring Mist Spirits
Disadvantages: -1 Illusion

Buffalo: Buffalo is a strong provider, working in groups to feed his family. He is strong, but knows when to flee from a superior foe that he may continue to provide for his family.
Environment: Prairie
Advantages: +2 Health, +2 Conjuring Prairie Spirits
Disadvantages: -1 die for Combat spells. Buffalo is a fierce fighter; he just isn’t very good at it.

Buzzard: Buzzard is proud and spiteful. He values his appearance and hates the fact that he has lost it. Now, he spends his life feeding on others’ leftovers.
Environment: Desert
Advantages: +2 Health, +2 Desert
Disadvantages: -1 Combat

Deer: Deer is swift and graceful, peaceful and to himself. He will avoid fighting when possible, but if cornered or his family is threatened, he will fight to the death. He prefers going unnoticed.
Environment: Forest Advantages: +2 Illusion, +2 Forest Spirits
Disadvantages: Deer prefers to hide in cover and is nervous when in the open. Without cover (buildings, trees, cars, etc., he suffers a +1 to all target #’s due to distraction.

Frog: Frog brings healing to man, beast, and nature. She does not fight, but offers her services when needed.
Environment: Swamp, Lake, or River
Advantages: +2 Health, +2 Conjuring Swamp, Lake, or River Spirits
Disadvantages: Frog has a great thirst and is afraid of any place where water is not readily available. +1 to all Target #’s when in drought or desert conditions.

Jaguar: Jaguar is the embodiment of grace and power, one moment hiding, the next leaping upon her prey with deadly efficiency. She is subtle and cunning until the instant of her attack.
Environment: Forest
Advantages: +1 Combat, +1 Illusion, +2 Conjuring Forest Spirits
Disadvantages: Jaguar is obsessive in her attack. Once she is upon her opponent, she will not let up unless she sustains a Serious or worse wound. She must make a Willpower test with a Target # of 6 to break off from combat.

Mole: Mole is a manipulator and a charmer. People do as he commands, but he is jealous of his power and hides it underground, paranoid of those who would rob him.
Environment: Underground
Advantages: +2 Manipulation, +2 all conjuring underground
Disadvantages: Mole is helpless outside of his underground home, suffering a +1 to all target #’s when above ground.

Mouse: Although mouse is small, he is quick-witted and able to get out fast. He is not a fighter, but is an excellent spy.
Environment: Urban or Field
Advantages: +2 Detection, +2 Conjuring Hearth Spirits
Disadvantages: -1 Combat

Muskrat: Muskrat is content in his home, watching over it and protecting it. He doesn’t like to go out, but if you need help, he will help you, and you can rely on him.
Environment: River
Advantages: +2 dice for all spells cast within 5 miles of home
Disadvantages: Muskrat longs for the comforts of home when he is away and suffers +1 to all target #’s when abroad (ie. in excess of 5 miles away).

Opossum: Opossum is a trickster who loves playing pranks on those of higher estate than him. He loves to humiliate them, thrilled by the irony of the high being brought down, and he will not be happy until he is above his “oppressors.”
Environment: Urban, Forest
Advantages: +2 Manipulation, +2 City or Forest
Disadvantages: Opossum is very vain and very gullible. He suffers a -1 die to his Willpower for all resistance tests except drain.

Orca: Orca (often mistakenly called “Killer Whale”) is the gentle hunter of the sea. He hunts and consumes only that which he needs to survive and to defend himself and his family, but what he hunts will be his.
Environment: Sea
Advantages: +2 Combat, +2 Sea Spirits
Disadvantages: Orca is clumsy and helpless out of water. He suffers +1 to all Target #’s when more than 50 miles away from the sea. (You won’t find many of these in the Midwest.)

Otter: Otter is playful and loves adventure. He is often distracted by games and fun instead of the work at hand.
Environment: Lakes, Sea
Advantages: +1 Illusion, +1 Manipulation, +2 Conjuring Sea or Lake Spirits
Disadvantages: Otter’s love of fun and boredom with all things serious makes him unaccustomed to all matters important. He suffers a +1 to all target #’s when something more interesting presents itself.

Raccoon: Raccoon is a trickster and a thief, a true con artist. He would sell out his own mother for the right price, especially if he could find irony in it; anything for a laugh, especially slapstick.
Environment: Urban, Forest
Advantages: +2 Illusion, +2 City or Forest Spirits
Disadvantages: Raccoon is very proud of his appearance and is picky about that with which he comes into contact. He suffers a +1 to all target #’s when dirty or unkempt.

Salmon: Salmon is the wise warrior. She uses strategy and contemplation carefully to plan her actions, then perseveres until she accomplishes her goal, overcoming incredible obstacles.
Environment: River and Sea
Advantages: +2 Manipulation, +2 Conjuring River and Sea Spirits
Disadvantages: Salmon perseveres to the point of seeming foolishness. In order to change from a chosen plan, the shaman must make a Will test with a Target # of 6, requiring an action while she changes her mind.

Turtle: Turtle is an assistant and a messenger, always ready to help his superiors in whatever capacity he is able. He takes pride in his work and won’t give up until he has accomplished his task.
Environment: Sea, Lake
Advantages: +2 Detection, +2 Conjuring Sea or Lake Spirits
Disadvantages: Turtle is so committed to accomplishing a job that he must make a Willpower test with a Target # of 6 to quit, and will suffer +1 to all target #’s for a week following from remorse and depression.

Alternative Totems

Jedi: The Jedi follows a religion and magical system based on everyone’s favorite Lucastrid series. Generally, such an obscure system wouldn’t merit its own entry, but in recent years, several adherents to “The Force” have surfaced throughout the world. The Jedi are combative, yet only in defense, and they seek constantly to keep strong negative emotions in check. Jedi who are consumed with anger and hatred can quickly become toxic, having gone to the “dark side” of the Force.
Environment: A Jedi’s environment is not dependent on his surroundings, but his state of mind. If a Jedi keeps his concentration and forces out his negative emotions, he is considered to be in his environment, but facing a bitter enemy automatically removes the possibility of that at least until the first initiation. See “Disadvantages” for more details.
Advantages: +2 Detection, +1 Combat, +1 Manipulation
Disadvantages: A Jedi is in a constant state of combat against his own emotions. Any time a Jedi is in a fighting in a situation about which he has strong feelings, he must make a Willpower test with a target # of at least 4, adjustable by the degree of strife. Failure reduces the Jedi’s Willpower rating by 1 for a number of hours equal to the Target number he was trying to reach. For every number of rounds of combat equal to the Jedi’s Initiate grade x3 (minimum 3), the Jedi must make another check. If his Willpower is reduced to zero, he has gone over to the dark side, which means toxic city. Dark Jedi get their Willpower back and no longer need to worry about Willpower checks, but the power so thoroughly corrupts them that they become totally consumed with gaining power in any form, stopping at nothing to get it. A dark Jedi would think nothing of genocide if he thought it would further his goal. He becomes cruelty personified, and he remains irrevocably in his environment. The chances of reverting a dark Jedi are worse than reverting any other toxic shaman.

Insect Totems

Our beloved Grimoire tantalizes us with the existence of Insect shamans who are not of the Hive Genus, the solitary hunters, if you will. They tell us that they exist, but offer no information on them, so thanks to some runners who mostly probably ran away to fight another day, here’s the lowdown that we got from them, so if you’re going up against these guys, think you might be, or are looking for a bold new career move, this is for you. This is all based on testimony, and it may or may not be chiptruth.(Just for you lawyers out there, we in no way, shape, or form promote the use of insects as totems, but for you twisted Magic Rights Activists out there, we, as Neo-anarchists, do not condemn their use. But be careful with these guys, willya?)
Here’s a note we thought important to all you runners: All Insect Shamans and their host spirits are natural enemies of each other. Fun, huh? Roll with it!

>>>>>(These guys aren’t nearly as dangerous as you might think, and they’re not so bent on domination like the hivers. I highly recommend them. They make great security guards.)<<<<<
-Faustus (17:48:52/9-23-51)
>>>>>(Like we said,. )<<<<<
-Sysop (10:12:12/9-24-51)

Mantis: Mantis prefers to stalk her prey, catch it, and consume it. She prefers to hunt one victim at a time. Anyone she chooses to accompany her will be used until his usefulness is gone, then he too will be consumed. A Mantis shaman will, like all insect shamans, attempt to summon a totem spirit on which to draw power, but the spirit will only serve the shaman if it is to the spirit’s own benefit. Once the shaman has outlived her usefulness, she will be consumed (once binding is overcome), and the spirit becomes a Free Spirit, free to hunt on her own.

Spider: Spider is deceptive and cruel. She likes to trap her victims in an ornate trap, then slowly devour them. She is content only when she has trapped many and may live off of them for a long time. She prefers large victims with much to feed on over many smaller ones. A Spider shaman will have within her web many at one time, feeding off of them until they are dry husks, then discarding them. This often manifests as blackmail, extortion, etc. anything to gain power. Spider shamans, like other insect shamans, will try to summon a totem spirit from which to draw power. (cf. “Great Spirits” in Grimoire) The spirit will aid the shaman as long as the shaman sustains it, principally by raising the shaman’s threat rating by the spirit’s force, but when she ceases to provide for it, it will substitute the shaman, at which point it becomes a Free Spirit (q.v.). (See notes on Allies breaking free in Grimoire .) The shaman may also increase his threat rating by +1 for every person under his control.

New Spells

Aphasia
Purpose: Manipulation
Type: M
Duration: S
Drain: L2
This spell removes the target’s ability to process symbolic communication. All languages, spells, formulae, etc., will be completely incomprehensible to the affected target

Amnesia
Purpose: Manipulation
Type: M
Duration: S
Drain: L2
Removes the target’s short-term and long-term memory. The target will lose identity, magical knowledge, and skills except combat skills for the duration.

Serious Toxin
Purpose: Health
Type: M
Duration: P(15)
Drain: S2
Reverse of the Cure S Toxin Spell.

Magic and Religion (ctd.)

The Grimoire mentioned the religious community’s reaction to magic, but mainly concentrated on the Roman Catholic Church and a few Eastern religions. Here is a list of other denominations and religions and their reaction to the same:
Anglican/Episcopalian: The Episcopalian Church is largely neutral on the subject, although some high church congregations are violently opposed to it and some low church congregations are greatly in favor of it. Some have used magic to enhance liturgical designs, but conjuring is generally frowned upon, at least in liturgical settings.
Baptist: They vary widely from congregation to congregation, due to their congregational polity, but the CAS Baptist Coalition has denounced Magic in all forms.
Charismatic: Charismatics vary widely on acceptance, but tend to be more accepting than their counterparts within their own denominations, seeing it as a manifestation of God.
Christian Scientists: Magic is seen as illusion, just as any other part of reality, and is to be avoided.
Eastern Orthodox: Most Eastern Orthodox churches take a stand similar to the Roman Catholic Church, but are less accepting of conjuring, and the hermetic path is preferred over shamanism.
Fundamentalist: Magic is considered a tool and deception of the devil and to be avoided and condemned at all costs. Some more radical fundamentalist groups have even taken up the wholesale slaughter of mages of both traditions.
Holiness Bodies: Most of these bodies reject all forms of magic.
Jehovah’s Witnesses (Watchtower Society): The Watchtower Society rejects magic as worldly deception.
Lutheran: The Missouri Synod has rejected all forms of magical activity except physical adepts and hermetic sorcery. They urge others to not use conjuring ability and avoid spells which do not have a direct positive effect, such as healing spells, and shamanism is rejected outright. The Commission on Theology and Church Relations has published a document giving guidelines for mages.(CTCR. “Magic & the Church: a theological perspective on the use of magic and guidelines for the magically active.” Concordia Publishing House, St. Louis: 2038.) Rev. James Preus, President of Concordia Seminary St. Louis, has written an excellent book for those who feel drawn to other facets. (Preus, James. The Fruit of the Spirits. Concordia Publishing House, St. Louis: 2048.) The Wisconsin Synod (WELS) rejects magic in all forms. The ELCA officially remains ambivalent, but many congregations have openly embraced magic in all forms and encourages its use in worship services.
Mennonites: Mennonites (including the Amish) reject all forms of magical activity.
Methodists: Methodists allow magic so long as it is used “for the Glory of God.”
Mormons (The Church of Jesus Christ of Latter-Day Saints): Mormons were among the first to accept all forms of magical activity, although interestingly, metahumans were not allowed into the “Melchizedek Priesthood” until 2044, at which point only elves and dwarves were allowed, but in 2050, Prophet Mormo Harrison declared that orks and trolls were now allowed as well.
New Age: Universal Acceptance.
Pentecostal: There exists some variation, but generally, sorcery is seen as a spiritual gift, but conjuring is seen as satanic deception. Both traditions are generally accepted.
Presbyterian/Reformed: Presbyterian churches vary from congregation to congregation, but they are generally accepting of most or all forms of magical activity.
Quakers (Society of Friends): Magic is rejected except assensing.
Seventh Day Adventism: Rejected in all forms.
United Church of Christ: Near universal acceptance.

PSYCHICS

Ever since Dionne Warwick was arrested for fraud back in 2003 (State of California vs. Warwick), which started the psychic witchunt, non-magical psychic activity has been considered fraudulent, distasteful, and illegal throughout the West, yet an underground society of psychics can be found in many cities, especially San Francisco, Madison, New York, Des Moines, Seattle, and Atlanta.
Psychics differ from mages mainly in the origin of their power. Mages manipulate power which they draw from the Astral Plane. Psychics manipulate power which they draw from within themselves and the runoff energy of others. Some psychics believe themselves to be mages and vice versa, but a new aspect of the Dumas test is can differentiate between the two with 66.7% accuracy.
Psychic activity is found in low levels in all people, generally manifesting in such phenomena as “déja vu” and “6th sense,” which is sometimes accurate, but generally too scrambled to be of any use. These phenomena are not considered indications of being psychically active. Those who are psychically active have this energy on an exponentially higher scale, as well as the potential ability to manipulate it.
Psychic power starts with the psychic aura. By viewing a person’s aura, a psychic can draw information about a person — emotion, health, personality traits. The process seems similar to asensing, but is really only nominally related.
The aura appears as a combination of colors surrounding the subject. Those colors can be interpreted by those trained to read them. Note that this training is generally word-of-mouth due to the underground nature of psychic societies. Some written texts can be found, but are generally unavailable on the matrix.
Not only people, but all things, including places, have readable auras, influenced by their surroundings. When two auras come into contact, they influence each other and leave impressions. The visual effect is similar to footprints seen through thermographic lenses, but they fade more slowly.
Through various psychic skills, different information can be drawn, such as the subject’s past, future, traits, emotional state, etc. When a psychic’s aura contacts another aura, the psychic’s aura itself reads the contactd aura, and depending on the nature of the aura, the psychic may have “visions” of past, present, or future events relating to the subject. Normally, these events are too minor, like background noise, but especially a background count or threat rating (q.v. Grimoire ) will cause visions.
A psychic can also use his aura actively by imposing it on another aura. This is analogous to a spell cast by a mage. These powers have drain like spells and can have either mana or physical effects.

Psychic Characters

Psychic activity is considered a #1 priority; adepts (who use only active or passive), #2. Psychics have a stat called “aura,” which is homologous to a mage’s “Magic” rating. The rest of the stats are the same as those used in magic.
Psychics can learn powers analogous to most mage spells, except those relating to cyberware and those with elemental side effects. Otherwise, they have the same number of points for powers as an equivalent mage

WISCONSIN

Compiled by Chrome Widow
Dairy State? Hah! Welcome to the Soy State!

BASIC INFORMATION

Climate

“Welcome to Wisconsin. There will be lots of weather today with variable cloudiness and thunderstorms in the early morning, changing to mostly sunny in the late morning. After noon, all bets are off.”
Wisconsin is hot and humid in the summer, and frigid in the winter. The summers are plagued by tornadoes, but never in the history of Madison has a touchdown occurred within the city limits. I guess tornadoes are smarter than we give them credit.

History

YEAR EVENT
1993 Camp Randall bought by University of Wisconsin from federal government
1993 Prostitution legalized
1994 Tamara Mayer splits Oscar Mayer from General Foods
1994 University of Wisconsin constructs Computer Research Lab building
1995 Madison annexes Monona
1995 Tamara Mayer buys mass quantities of land, creating Meriter/Mayer Biosystems
1998 Federated Boeing sets up Honeybee Systems at sight of old Wisconsin Cheeseman
1998 Madison annexes Cottage Grove
1999 Bill Gates murdered by unknown assailant called “The Blue Meanie”
2002 Begin construction of Madison Metro Monorail
2002 Enter: Nova Securities, followed 6 mo. later by Platemail Security
2002 Madison annexes Sun Prairie (Main St. Sun Prairie changed to Prairie St.)
2010 “Reeducation Centers” built throughout Northern Wisconsin
2010 Beginning of 3 year drought
2010 Madison Metro Monorail finished
2010 VITAS quarantine colony built covering greater Milwaukee
2010 Madison begins major building projects to accomodate Milwaukee Emigrants
2017 Fort McCoy leveled by localized earthquake
2018 All land N of 44 19’20” given to N.A.N.
2018 Beginning of mass migration of Non-Native Americans to Southern Wisconsin
2021 Flambeau Tribe splits from Chippewa
2021 Wilson Fisk, Head of Honeybee Systems, joins ork race
2026 University of Wisconsin system adopts Magical Theory Major
2026 University of Wisconsin -Madison converts Red Gym to Chadwick Magic Building
2027 MG&E becomes MNT (Madison Nuclear Technologies)
2029 Coca-Cola goes bankrupt after computer virus attack
2029 Fuchi Buys Ray-O-Vac. Builds sister building (70 stories): Creates the Symphony Co.
2030 Chron the dragon opens the Wyrmworks Cybernetics Corp.
2030 University of Wisconsin builds Cybertechnology Building
2031 Fuchi buys IBM and Microsoft
2031 Weightwatchers introduces the newest in diet control: The Feast Chip!
2035 Meriter/Mayer buys General Foods
2047 Freshwater Serpents (Manfred & Mindy) identified in Lake Mendota
2047 Freshwater Serpents (Willie & Winnie) identified in Lake Winnebago
2050 Wyrmworks buys Apple Computer & Motorola

MADISON

50 MILES FROM REALITY

Here’s the most liberal and tolerant city in the entire UCAS. If you don’t fit in anywhere else, you will find Madison your home. As far as sprawls go, it isn’t all that big, but it is growing like a bacteria culture in agar with no signs of stopping. Misfits from all over the world flock here on a daily basis. To top it off, you have one of the biggest and most influential universities in the world right in the middle of it all.

BASIC INFORMATION

Traveling; To Madison

Plane
Truax Field is a regional airport, sending most of its passengers down to O’Hare in Chicago. Security is very tight, down to dogs by the gates.
Automobile or Bus
In Wisconsin, there are two seasons: Winter and Road Repair. Expect road construction in most areas, and where there is no construction, it needs it. I hope you got good shocks, chummer. I personally recommend Badger Coaches, which have limited stops and trid shows. For those who can’t get to a Badger stop, Greyhound still connects every city over 20,000 people, but that means lots of stops and delays. If you’re on a schedule, don’t take the Greyhound, affectionately known as the Basset hound. Security on both is excellent.

Lodging

Holiday Inns and other hotels run at about 30 /night. Every motel in Madison is a coffin, which runs MUCH cheaper.

Getting Around

Monorail
The Madison Metro Monorail, or Sprawl Sky Sewer, is really a wonder of civil engineering, designed by a University Grad Student. He got an A/B. The student’s professor got his pockets lined rather nicely. Go figure.
The system consists of a network of tracks 50′ above a number of streets throughout the city. The system services all major companies, business centers, and residential areas. At each intersection or endpoint is a substation at which cars are shuffled.
Here’s how it works: The passengers get into the car labeled appropriately for their destination. At each substation, cars are shuffled so that, in the end, all end up in the right place. Madison Metro Monorail has hired Platemail Security and has one guard per car, two during rush hours. Once in a car, you cannot change course except if you want to wait for a while at a substation. o$t is $5 for a round trip. Monthly passes are available for $75. East Towne is the main station. It takes 60 min. to get from Eastern Sun Prairie to Western Middleton. (As much time is spent at substations as in transit.) Vehicle parking is available at about 1/4 of the substations and, of course, at the main station for those who wish to drive to the station. Parking is $5/day. Note that, in some places, the tracks span the lakes.

Boats
For those who suffer acrophobia, boat taxis have become a part of Badger and Union Cabs’ service at a 50% increase in cost for those miles.

MAJOR CORPORATIONS

FEDERATED BOEING
Division Name: Honeybee Systems
Division Head: Wilson Fisk
Chief Products: Drones
Business Profile: Besides its well-known link to the Mafia, there’s not much to say. Honeybee is probably the biggest manufacturer of drones in the UCAS.

FUCHI INDUSTRIAL ELECTRONICS
Division Name: The Symphony Co.
Division Head: Niinomi Tadataka
Chief Products: Computers
Business Profile: The Symphony Co. probably employs the greatest number of Asian employees in the city. The company has often been accused of racial discrimination, but no charges have ever been effectively filed against them.

XAVIER BIOTECH
Home Office Location: New York City, NY, UCAS
President/CEO: Cameron Hodge
Principle Divisions:
Division Name: Imagine Technologies
Division Head: Eugene Smith
Chief Products: Genetic Engineering

Business Profile: Imagine Technologies deals in all forms of genetic study and engineering, from animals to plants to humans. Some have claimed to have seen some of their experiments gone awry, including several sightings of four humanoid terrapins in the area.

>>>>>(Xavier is rumored to be the ones responsible for the agropelter and the wodewose — not Imagine Technologies, but other divisions. For local creations, check out Paterson’s update under “Hippogriff” and “Pegasus.”)<<<<
-Spiderman (10:45:50/8-20-51)

KNIGHT ERRANT SECURITY
Division Name: Platemail Security
Division Head: Arthur Pendragon
Chief Products: Security
Business Profile: Platemail has the security contract with Madison for the west side, including campus.

LONE STAR SECURITY
Division Name: Nova Securities
Division Head: Stephen Austin
Chief Products: Security
Business Profile: Nova has the security contract with Madison for the east side, including South Park.

MERITER/MAYER BIOSYSTEMS
Home Office Location: Madison, WI, UCAS
President/CEO: Tamara Mayer
Principle Divisions:
Division Name: Meriter/Mayer Biotechnology
Division Head: Christine Mayer
Chief Products: Soy, Medical Technology
Business Profile: The old Oscar Mayer building now has the equivalent of 30 stories, the top 10 being offices, the rest being a nutri-soy plant. The old Meriter-Methodist Hospital is now an 80 story hospital/body shop/DocWagon Wannabe. The old St. Mary’s Hospital is now totally dedicated to biological and medical research.

WYRMWORKS TECHNOLOGIES
Home Office Location: Madison, Wisconsin, UCAS
President/CEO: Chron the dragon
Principle Divisions:
Division Name: Wyrmworks Cybernetics and Biotechnology
Division Head: Andrew Jobs
Chief Products: Cyberware & Computers
Business Profile: West Towne, West Gate, and Market Square are all now 50 story buildings with aerial pneumatic tubes connecting them, like a horizontal elevator. West Towne is the main center for cyberware research & production; Market Square is a computer research/ manufacturing center; and West Gate is storage and office space, as well as a body shop on the first floor.

POINTS OF INTEREST

1991 Store

2052 Store

Description

State Street

Burger King

(All Locations)

Nukit Fast Food

Exclusive Company

Simstars

Simsense Store

Fontana

Elysium

Prostitution Service

McDonald’s, Brown’s, Wendy’s

McDonald’s

Large Fast Food Restaurant

Parthenon Gyros

Zen

Prostitution Service

Shakti

Shakti

Talisman Shop

State Street Arcade

Fantasia

Adult Simsense Store

Walgreens

Techtoys

Electronics (And Shadowtech) Store

East Towne

Boston Store (1st Floor)

Marshall Fields

Department Store

County Seat

Babes East

Prostitution Service

East Towne Cinema To Cinnabon

Marcus Theaters 9

Trid Theater

Fan Fair

Talistreasures

Talisman Store

Record Town

Concert Connection

Simsense Store

Sterling Optical, Pets East

Pets Plus

Genetically Engineered Pets

Wicks ‘n Sticks

Absolutely Abraxus

T-Shirt Shop

2nd Floor

Dunham’s Urban Outfitters

Weapon & Armor Shop, Ranges

3rd Floor

Madison Metro Monorail

Main Station Monorail Station

4th Floor

Madison Metro Monorail

Offices And Maintenance

Other Changes

106 King

Babes & Studs

Prostitution Service

802 W Broadway (Bank One)

Riptide Investigations

Private Investigators

Dean Urgent Care

Wyrmworks Cyberstation

Body Shop

Federal Express (By Truax)

Gabriel Deliveries

Courier & Postal Service

Hilldale Theater

Metamen

Metahuman Prostitution Service

I.B.A.

Major Improvements

Body Shop

Monona Building

Seeker Recovery

Bounty Hunters

Perkins West

House Calls

Prostitution Service

R.M.T.

Genetics Research Firm

Research Hospital Drive Field

The Wooden Nickel

Casino

Subway Subs & Rollerdrome

Platemail Security

Main Office

V.A. Hospital

DocWagon

Wil-Kil Pest Control

Black Flag

Awakened Exterminators

Woodman’s

Woodman’s

Groceries, Body Shop, Child Care

NEIGHBORHOODS

#: 1

Name: Middleton

Education

% Human: 71

Density/mi2: 1000

<12 Years: 18 %

% Elf: 20

% Below Poverty Line: 2

High School Equivalent: 36 %

% Dwarf: 2

% on Fortune ‘s A.T.L.: <1

Undergraduate Equivalent: 33 %

% Ork: 5

% Corporate Affiliation: 98

Advanced Studies Certificate: 13 %

% Troll: 2

Security Rating A

% Other: 1

Description:

#: 2

Name: Wyrmworks

Education

% Human: 76

Density/mi2: 550

<12 Years: 2 %

% Elf: 15

% Below Poverty Line: 1

High School Equivalent: 18 %

% Dwarf: 2

% on Fortune ‘s A.T.L.: 1

Undergraduate Equivalent: 32 %

% Ork: 2

% Corporate Affiliation: 86

Advanced Studies Certificate: 48 %

% Troll: 2

Security Rating AA

% Other: 1 Description:

#: 3

Name: Fuchi/Southwest

Education

% Human: 85

Density/mi2: 300

<12 Years: 1%

% Elf: 10

% Below Poverty Line: <1

High School Equivalent: 12%

% Dwarf: 1

% on Fortune ‘s A.T.L.: 2

Undergraduate Equivalent: 29%

% Ork: 2 %

Corporate Affiliation: 85

Advanced Studies Certificate: 58%

% Troll: 1

Security Rating: AAA

% Other: 1

Description:

#: 4

Name: UW Campus/Shorewood Hills

Education

% Human: 51

Density/mi2: 12,000

<12 Years: 1%

% Elf: 25

% Below Poverty Line: 6

High School Equivalent: 75%

% Dwarf: 8

% on Fortune ‘s A.T.L.: <1

Undergraduate Equivalent: 18%

% Ork: 12

% Corporate Affiliation: 27 (Includes work-study)

Advanced Studies Certificate: 6%

% Troll: 3

Security Rating: B

% Other: 1

Description:

#: 5

Name: Lake Wingra/Arboretum

Education

% Human: 13

Density/mi2: 250

<12 Years: 38%

% Elf: 70

% Below Poverty Line: 18

High School Equivalent: 42%

% Dwarf: 5

% on Fortune ‘s A.T.L.: 0

Undergraduate Equivalent: 18%

% Ork: 8

% Corporate Affiliation: 12

Advanced Studies Certificate: 2%

% Troll: 2

Security Rating: B

% Other: 2

Description:

#: 6

Name: Fitchburg

Education

% Human: 72

Density/mi2: 1200

<12 Years: 26%

% Elf: 11

% Below Poverty Line: 2

High School Equivalent: 40%

% Dwarf: 2

% on Fortune ‘s A.T.L.: <1

Undergraduate Equivalent: 26%

% Ork: 12

% Corporate Affiliation: 98

Advanced Studies Certificate: 8%

% Troll: 2

Security Rating: A

% Other: 1

Description:

#: 7

Name: Southside

Education

% Human: 34

Density/mi2: 5000

<12 Years: 68%

% Elf: 1

% Below Poverty Line: 37

High School Equivalent: 21%

% Dwarf: 10 %

on Fortune ‘s A.T.L.: 0

Undergraduate Equivalent: 10%

% Ork: 35 %

Corporate Affiliation: 12

Advanced Studies Certificate: 1%

% Troll: 18

Security Rating: E

% Other: 2

Description:

#: 8

Name: Willy Street/Near East Side

Education

% Human: 61

Density/mi2: 1300

<12 Years: 12%

% Elf: 20

% Below Poverty Line: 30

High School Equivalent: 52%

% Dwarf: 4

% on Fortune ‘s A.T.L.: 0

Undergraduate Equivalent: 32%

% Ork: 10

% Corporate Affiliation: 68

Advanced Studies Certificate: 4%

% Troll: 3

Security Rating: D

% Other: 2

Description: “The Near East Side: where holistic vegetarians vote socialist labor and give their children non-sex-role toys.” Michael Baron, 20th Century author.

#: 9

Name: Maple Bluff

Education

% Human: 92

Density/mi2: 300

<12 Years: 6%

% Elf: 5

% Below Poverty Line: 0

High School Equivalent: 2%

% Dwarf: 1

% on Fortune ‘s A.T.L.: 1

Undergraduate Equivalent: 34%

% Ork: 1

% Corporate Affiliation: 68

Advanced Studies Certificate: 58%

% Troll: 1

Security Rating: AAA

% Other: 0

Description:

#: 10

Name: North Side (Mendota/Cherokee)

Education

% Human: 68

Density/mi2: 800

<12 Years: 8%

% Elf: 25

% Below Poverty Line: 2

High School Equivalent: 47%

% Dwarf: 1

% on Fortune ‘s A.T.L.: 1

Undergraduate Equivalent: 29%

% Ork: 4

% Corporate Affiliation: 90

Advanced Studies Certificate: 6%

% Troll: 1

Security Rating: AA

% Other: 1

Description:

#: 11

Name: Airport

Education

% Human: 79

Density/mi2: 3000

<12 Years: 37%

% Elf: 11

% Below Poverty Line: 15

High School Equivalent: 34%

% Dwarf: 2

% on Fortune ‘s A.T.L.: 0

Undergraduate Equivalent: 27%

% Ork: 6

% Corporate Affiliation: 95

Advanced Studies Certificate: 2%

% Troll: 1

Security Rating: C

% Other: 1

Description:

% Human: 80

Density/mi2: 3000

<12 Years: 21%

% Elf: 12

% Below Poverty Line: 13

High School Equivalent: 59%

% Dwarf: 2

% on Fortune ‘s A.T.L.: <1

Undergraduate Equivalent: 15%

% Ork: 4

% Corporate Affiliation: 99

Advanced Studies Certificate: 5%

% Troll: 1

Security Rating: B

% Other: 1 Description:

#: 13

Name: Schenk’s Corners/Atwood

Education

% Human: 78

Density/mi2: 3000

<12 Years: 65%

% Elf: 8

% Below Poverty Line: 25

High School Equivalent: 30%

% Dwarf: 2

% on Fortune ‘s A.T.L.: 0

Undergraduate Equivalent: 4%

% Corporate Affiliation: 89

Advanced Studies Certificate: 1%

% Troll: 3

Security Rating: C

Description:

#: 14

Name: Blooming Grove/Cottage Grove

Education

% Human: 79

Density/mi2: 1000

<12 Years: 4%

% Elf: 12

% Below Poverty Line: 6

High School Equivalent: 31%

% Dwarf: 4

% on Fortune ‘s A.T.L.: <1

Undergraduate Equivalent: 47%

% Corporate Affiliation: 98

Advanced Studies Certificate: 18%

% Troll: 1

Security Rating: AA

% Other: 1

Description:

#: 15

Name: Monona/La Follette

Education

% Human: 76

Density/mi2: 1000

<12 Years: 6%

% Elf: 15

% Below Poverty Line: 7

High School Equivalent: 53%

% Dwarf: 1

% on Fortune ‘s A.T.L.: <1

Undergraduate Equivalent: 39%

% Ork: 6

% Corporate Affiliation: 96

Advanced Studies Certificate: 2%

% Troll: 1

Security Rating: A

% Other: 1

Description:

#: 16

Name: McFarland Fields

Education

% Human: 50

Density/mi2: 20

<12 Years: 0%

% Elf: 47

% Below Poverty Line: 0

High School Equivalent: 0%

% Dwarf: 1

% on Fortune ‘s A.T.L.: 0

Undergraduate Equivalent: 75%

% Ork: 1

% Corporate Affiliation: 100

Advanced Studies Certificate: 25%

Security Rating: AAA

% Other: 0

Description:

CRIME

Most of Madison’s violent crimes are hate related, due to the collage of groups and individuals represented in Madison. South Park is the exception to this rule. They just have crime, period. A number of gangs exist in Madison, but most are small.

YAKUSA
Niinomi Tadataka, Division head of the Symphony Co., also serves as the leader of the local Yak ring. They specialize in more “designer” drugs and BTL chips, as well as a number of protection rings. They also run The Wooden Nickel.

MAFIA
Wilson Fisk owns the City of Madison, although nothing has ever been traced back to him. I’d say 50% of the crime committed in this
(.5 Mp deleted by Sysop)

>>>>>(Gee, I bet “Sysop” in this case reads “Kingpin.”)<<<<
-Spiderman (10:45:50/8-20-51)

>>>>>(Mr. Fisk resents that remark. Wilson Fisk has no relation to the Mafia in any capacity, as has been proven time and again in the courts. By the way, Spiderman, we know where you live….)<<<<
-Richard Fisk (13:28:12/9-3-51)

>>>>>(Hey, I didn’t mean anything by that, guys! Just a joke, okay? No hard feelings, right?)<<<<<
-Spiderman (8:15:21/9-7-51)

MILWAUKEE VITAS QUARANTINE ZONE

In 2009, Milwaukee was hammered by a huge VITAS outbreak, which destroyed 50% of the population.
In 2010, the entire greater Milwaukee area, extending to the Wisconsin/Illinois border, and west of Lake Michigan was fenced off and declared the UCAS VITAS Quarantine. The fence is 20′ high and solid concrete with barbed wire on top, and guards, licensed to use lethal force, are placed every 500 yds in watchtowers. Anti-aircraft weapons are placed around the perimeter in order to keep inhabitants from flying out. There is only one entrance, which is off of Interstate 90. No one who enters ever leaves. Within the walls, they have their own society, about which we know very little. The only things we know is what we’ve heard through satellite computer linkup, since all phone lines were cut during a revolt, and re-hooking them is nearly impossible due to the unique nature of the situation.
The quarantine area is completely self-sufficient. They have fields for growing all sorts of foods, including the Milwaukee Domes which are used to grow tropical and exotic fruits. Because the population is small , they get plenty of real meat and in general eat better than most of us.
For entertainment, the inhabitants have their own trid stations with network support, and they have converted Milwaukee County Stadium to a gladiatorial arena.
Gen Con has been relocated to the Madison Convention Center.

WISCONSIN NATIVE AMERICAN ISLAND

As part of the Treaty of Denver, to counter UCAS’s insistence on keeping Seattle, the N.A.N. got the northern half of Wisconsin, everything north of 44 19’20”. Now, all of that land is under tribal ownership. (10 Mp deleted by Sysop)

>>>>>(What?! I didn’t delete this! Would someone tell those drekhead reds to stop tampering with this!? Anyone with info on the corruption of these files should contact me ASAP. I know plenty of runners who need this info, and they would love to discuss the matter with whomever is responsible for this! Censorship will not be tolerated!!!)<<<<<
-Sysop (10:28:37/10-12-51)

>>>>>(I can say with great confidence that “Sysop” in both of these cases is not read “Kingpin”!)<<<<<
-Spiderman (22:42:15/10-13-51)

>>>>>(Very funny, Spidey.)<<<<<
-Sysop (10:57:12/10-14-51)

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